Prince of Persia: Warrior Within
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- Publication date
- 2012
- Publisher
- Let's Play Archive
Don't let the thread title confuse you... Prince of Persia: Sands of Time is an amazing game. One of my favorites, and probably a favorite of everyone who's played it. It has one of my favorite video game soundtracks ever, the gameplay is fluid and fun, the characters are interesting and interact well with each other (not that there are many of them), and the time manipulation mechanic rewards both skilled and unskilled players by making mistakes less painful and combat less onerous. The combat gets pretty boring otherwise, but that's a minor complaint, and the battle music is some of the best in an already stellar soundtrack. But don't let the thread title OR this paragraph confuse you... that's not the game this thread is about. In fact, for the purposes of this thread, most of the story of Sands of Time never happened. That's actually how Sands of Time ended... go play the game for yourself or watch Sethur's LP if you don't know the story, because this game only covers it in a quick flashback.
Warrior Within is none of what I said about its predecessor. On the plus side, Ubisoft did learn from the complaints about the fighting in Sands of Time. I think Warrior Within offers the best combat in the entire series, although I confess that I haven't played the sidescrolling DS game. The downside is that everything else went down a notch. The characters aren't as interesting, particularly since most of them get very little screen time or dialogue. Even the Prince is a disappointment - no longer the man who can find moments of fun while the world literally turns to sand around him, now he's haunted by death at every turn and does nothing to hide it. The parkour and movement portions are still there, but feel more like paths to the next battle rather than the core of the gameplay, and I just find them less fun overall. The music abandons the Middle Eastern feel of the first game and goes for a more modern rock motif, much to its detriment. And the glitches... I expect that quite a few people never made it to the final boss because of two very demoralizing and very game-ending bugs. It's still a fun game, but nowhere near as much fun as Sands of Time was. So it may be for the best that I'm LPing it for you.
Original Archived Let's Play available at the Let's Play Archive
Warrior Within is none of what I said about its predecessor. On the plus side, Ubisoft did learn from the complaints about the fighting in Sands of Time. I think Warrior Within offers the best combat in the entire series, although I confess that I haven't played the sidescrolling DS game. The downside is that everything else went down a notch. The characters aren't as interesting, particularly since most of them get very little screen time or dialogue. Even the Prince is a disappointment - no longer the man who can find moments of fun while the world literally turns to sand around him, now he's haunted by death at every turn and does nothing to hide it. The parkour and movement portions are still there, but feel more like paths to the next battle rather than the core of the gameplay, and I just find them less fun overall. The music abandons the Middle Eastern feel of the first game and goes for a more modern rock motif, much to its detriment. And the glitches... I expect that quite a few people never made it to the final boss because of two very demoralizing and very game-ending bugs. It's still a fun game, but nowhere near as much fun as Sands of Time was. So it may be for the best that I'm LPing it for you.
Original Archived Let's Play available at the Let's Play Archive
- Contact Information
- http://lparchive.org/contact
- Addeddate
- 2013-02-10 17:06:47
- Color
- color
- Identifier
- LP_Prince_of_Persia_Warrior_Within
- Sound
- sound
- Year
- 2012
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